Archive
Some of the things I've worked on in the past.
Codex
2005 - 2015
Codex was a web application for reading stories. It supported a variety of indexing, categorization, and search options for stories, as well as options for optimizing readibility.
This actually went through three different iterations. The earliest was written in PHP and SQL. Later, it was rewritten as a Ruby on Rails app. Then, it was rewritten again as an Angular app backed by a REST API written in Ruby with the Sinatra framework.
Refract
2011
Refract was an OSX client to connect to and manage headless Transmission clients, written in Objective-C and Cocoa.
Personae
2009
Personae was a web application to provide digital versions of character sheets for pen-and-paper roleplaying games. Character sheets could be stored online, and all changes were stored over time, with the option to view any revision. It supported the White Wolf game Scion, although it was designed to be extensible to other universes. It was written in Python using the Django framework.
FBX
2007
FBX was a Linux clone of the Foobar2000 music player, developed as a design project for a college course. It was written in C++ using the wxWidgets GUI library.
hpiutil2
2005 - 2006
hpiutil2 was a library for decoding the binary data format of the units in the real time strategy game Total Annihilation. It was written in C++.
PySoulforge
2005 - 2006
PySoulforge was a desktop application to provide digital versions of character sheets for pen-and-paper roleplaying games. Character sheets could be saved to / loaded from files. It mostly supported White Wolf games such as Vampire: The Masquerade and Vampire: The Dark Ages, although it was designed to be extensible to other universes. It was written in Python and the wxWidgets GUI library.
There was an even older iteration of this originally just called Soulforge, written in C++ and wxWidgets.
SpringRTS
2005 - 2006
SpringRTS is an open source real time strategy game engine. At the time, the engine was Windows only, and I helped rewrite some areas to work in a cross platform (Windows/Linux/OSX) way. Some areas I worked on include shadow map rendering, audio playback, 3D rendering, image/texture loading, and config handling.
xx-sources and xsched
2004 - 2005
xx-sources was a custom Linux kernel patchset containing a variety of options and experimental functionality not included in the base kernel. xsched was a custom process scheduler algorithm for the Linux kernel.